UX/UI Designer (Remote contract)
Detalles del empleo
Descripción
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
Blackbird Interactive is looking for an experienced UI/UX Designer to help adapt a large, established simulation game to new platforms and display environments. This role focuses on designing and refining user experiences that feel intuitive, readable, and natural on the target platform while preserving the depth and functionality of the original game.
You’ll work closely with design, art, engineering, and production to evaluate existing interfaces, identify opportunities for improvement, and create solutions that support new input methods, screen sizes, and player expectations. The role requires a strong understanding of user-centered design principles, information hierarchy, and accessibility, with a focus on translating a PC-first experience into one that feels native to its new platform. If you enjoy solving usability challenges, reimagining complex interfaces, and improving how players interact with games, this role could be a great fit for you!
Collaborate with design, art, engineering, and production to adapt existing UI and UX systems for new platforms while preserving core gameplay workflows and player expectations
Review existing interfaces and identify opportunities to improve navigation, readability, accessibility, and overall user experience
Design user flows, wireframes, mockups, and interface layouts that support new input methods and platform-specific interaction patterns
Identify UX friction points introduced by platform transitions and develop solutions that improve clarity, usability, and player comfort
Maintain consistency with the established visual style, information hierarchy, and interaction patterns of the original game
Advocate for usability, accessibility, and player-centered design throughout development
At least 3 years of professional experience in UI/UX design for games including UI design, UX thinking, user flows, wireframing, and problem-solving skills
Strong understanding of information hierarchy, readability, usability, accessibility, and interaction design principles
Familiarity with industry-standard design tools such as Figma, Photoshop, Illustrator, or similar
Understanding of controller-first UX patterns, navigation flows, and platform-specific user expectations
Strong collaboration and communication skills, with experience working closely with designers, artists, engineers, and QA
Ability to clearly communicate design intent through mockups, documentation, presentations, and discussions
Experience working on game ports, remasters, or platform adaptations
Experience designing UI for simulation, strategy, management, or other systems-heavy games
Background in visual design, typography, iconography, and information visualization
Experience conducting or participating in user testing and applying findings to improve designs
Familiarity with console, PC, and cross-platform user experience considerations
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Verificación
60/ 100medium
~Publicada hace 12 días
+Descripción detallada del puesto (500+ caracteres)
~Fuente estándar: jsearch
Verificado por
system el Sep 2
Señales de confianza
Antigüedad
14 días
Multi-fuente
Fuente única
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0
Primera vez
Sep 2
Última vez
Sep 2
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